Banksy AI

NeverLeaves

A world that keeps going while you are not looking.

Kings fall, factions turn on each other, and people remember what you did to them — whether or not you were there when it mattered. You cross into it as one soul among many. Everything you meet is standing somewhere real, and every die is thrown by the world rather than by you.

Three things that make it different

The Realm takes its own turns

Close the app and the world carries on. Factions scheme, people move, rumours travel. When you come back you are told what happened while you were gone — including the parts that happened to you.

Say anything, not pick from four

There is a box and it says what do you do? Type it. The world answers in prose, reaches for the rules where the rules apply, and remembers. Nobody wrote your particular sentence in advance.

The dice are real and they are not yours

Every check is rolled on the server, shown to you as it lands, and cannot be argued with. Death before you have proven yourself is permanent: no grave, no rumour, no name, no way back.

What it looks like

The Bent Nail tavern: a passage of prose describing the room, suggested openings, and a row of the people standing there.
the room, and everyone in it
A combat log ending in a critical hit, a twenty-sided die showing 20, and the result: you are still standing, plus twenty glory and twenty-five gold.
a fight, and the die that ended it
A character sheet showing glory, progress to the next level, gold, hit points and current location, above what the innkeeper sells.
who you are, and what you are carrying

How it pays for itself

NeverLeaves is free, and it is paid for by adverts between chapters — never mid-fight, and never on the screen where a soul has just dissolved.

You can buy the adverts away for a monthly subscription. It is monthly for a reason worth saying out loud: every turn the Realm takes is written by a model, and each one costs something. A single payment for an endless world is a promise somebody breaks later.

There is one other thing for sale, offered only after you have lost a body: a small bargain that makes the next one harder to break. It belongs to that body and dies with it, and the game says so before it takes your money.